- Le Partenariat Centre Gaïa
- Uni. Lodz
- Uni. Nordhausen
- Citylink Haarlem Mutare
Multiplier Event by University of Lodz
Multiplier Event by University of Lodz was conducted during The 7th Intelligent Development Forum 6-7 June 2022. The Forum is the perfect place to share the results within the local administration representatives that are responsible for the middle and high schools in their areas. There were also representatives of the Universities and central government as well as the research and development agencies. It was chosen carefully as a best place in the end of the project to present the result of the JEU project to the biggest community. The Intelligent Development Forum is a "unique congress of the future", i.e. a unique scientific and technological event dedicated to the dissemination of innovative scientific research and innovative technologies that have a great chance for market success and improving the standard and safety of our lives now or in the coming years. The 7th Forum was organized 6-7 June 2022 in Uniejów Poland. The Congress serves the purpose of establishing lasting relations between visionary entrepreneurs, and outstanding Polish scientists focused in their actions on cooperation with business, investors and local government officials who create attractive conditions for locating business in their regions. The show about the outcomes of the Erasmus+ JEU project for the audience from 1pm till 7 pm at 6 June 2022 run by Piotr Milczarski and associates. Poster and 10 minutes speech about the results of the JEU Citizen Games project was delivered by Dr Piotr Milczarski from University of Lodz, Poland: „Citizen Games - Poważne gry pomocą w rozwiązywaniu problemów społecznych” "Citizen Games - Serious games as a help in solving social problems" During the Forum the games #YouToo and Gender Adventure produced by the consortium JEU were presented to the visitors representing: local and central administration as well (responsible for the middle and high schools), high schools and academies, Universities, R&D companies etc. There were 39 of them that played a full game and left comments on it as well as left their data and signatures. Several others played the game but the didn’t leave their data. (Annex with signatures) Agenda https://irforum.pl/agenda-2022/
National Conference Game Didactics 2022
On Wednesday, 13 April, Hans vd Velden and Dik Bol of Stedenband Haarlem-Mutare participated in
the sold-out National Conference Game Didactics 2022. There they gave a workshop about the
serious games that Haarlem-Mutare is developing in an Erasmus+ setting. The national gaming
conference was organized for the sixth time and had 220 visitors, mainly teachers, students and
developers of educational games. This conference is a joint initiative of Hogeschool Utrecht (Learn
by Games) and SAGANET, the Association for Serious Games and Simulations in the broadest sense of
In the afternoon there was a game market where game organizers presented themselves; this was followed by about thirty workshops.
The workshop Hans and Dik gave for 20 interested teachers and professionals was about ‘#YouToo,’ an interactive educational game about cyberbullying, and it also showed a test version of ‘Gender Adventure,’ a game that is still in full development. With these educational games Haarlem-Mutare City Twinning is committed to a safe learning environment for children. The games – currently trial versions – are developed in the European education project ‘Citizen Games’ and are based on input from three NGOs from France and the Netherlands and five higher education institutions in Belgium, Germany, Poland, Ireland and Portugal. Free test lessons are now being taught in these countries. In Haarlem, a Stedenband team is managing these tests. The educational aim of the games is a discussion about cyberbullying and gender discrimination with pupils inside and outside secondary school and with youth workers and their pupils. There is a supporting website, teacher's manual and e-learning module. These are available in Dutch, English, German, Polish, French and Portuguese. The project is funded by Erasmus+.
Mobility in Porto, 17-27 January 2022
Yes! 42 students, staff members from their universities and from the three partner NGOs are being warmly hosted by ISPGaya, in Porto, for 10 days of intensive work and fun. Students are teaming up to come up with the best possible idea of a serious game on fighting extremism, plastic soup or gender discriminations in public places. The greatest game concept will then become a complete educational tool for high-school students accross Europe.
1st Transnational meeting in Lille – 17th and 18th of October 2019
A first coordination and transnational meeting was organized in Lille to launch the project with the whole consortium of partners. NGOs and Higher Education partners immerse themselves in operational planning of activities, Erasmus+ rules through presentations and role play. A focus was also made on communication and the first mobility in Antwerp, to be foreseen in March 2020.
2d Transnational meeting in Antwerp, Belgium – 6th and 7th of February 2020
A second transnational coordination meeting was organized in Antwerp, Belgium, to launch the project with the entire consortium of partners. This second transnational meeting made it possible to monitor activities, test the Moodle platform put in place, but above all make progress on the organization of the student mobility initially planned in Antwerp in March 2020 (then moved following the Covid19 crisis). The schedule was discussed at length, as well as the terms of reference for the serious game, both for the students and for the final jury. Sessions on communication and on the administrative management of the project, as well as a niche dedicated to the exchange of practices, have also been integrated in order to ensure both monitoring and synergies between partners.
Impact of Covid19 crisis on the project
A few days before the flagship event of our project, student mobility in Antwerp, the event had to be postponed to a later date. Mobility will finally be implemented virtually, in March 2021.
Erasmus Days 2020
On October 15, during the EsamusDays 2020, Le Partenariat team from Lille cooperated with the Kurioz team from Poitiers and presented a webinar on ‘serious games’ in which special attention was paid to our ‘Citizen Games’ project.
Our Haarlem Partner, Stedenband Haarlem-Mutare, also organised a similar event on this day. An English version of this video-workshop is available at https://vimeo.com/478908132
Third transnational meeting in Antwerp – 15th and 16th of October 2020
This third transnational meeting made it possible to work on the adaptation of the content and the agenda of student mobility, initially scheduled for March 2020, and canceled due to the health crisis. The dates for virtual mobility have been partially fixed, included in several sessions in the month of March. The meeting also made it possible to focus on communication activities and test the new virtual platforms to be used during student mobility. A member of each partner organization was able to participate in this meeting. As the meeting was held virtually, the report of this activity is proof of the presence of members.
On the 11th June 2021, Derek O Reilly and Michael Connolly gave a presentation at their school’s annual “School Sharing Teaching and Learning Practice” event. This event is a platform for sharing best practice between colleagues within DkIT’s School of Informatics & Creative Arts. The presentation provided an insight into the week-long e-Mobility that took place from 15th to 20th March 2021. The Mozilla Hubs and Discord software platforms that were used to deliver the e-Mobility were explained. The staff and students’ experience from taking part in the e-Mobility were described.
First (online) mobility
The mobility was online and it was fun! 43 students took part in virtual training sessions, which occured prior the mobility, and in the mobility. Before the mobility, the students participated in introductory modules on the three topics that had been selected from a survey of middle-school pupils: plastic soup ; rights and duties of the European citizen ; and cybersexism. During the mobility, the college student were put into teams. Each team included students from different colleges and from different areas of study. Each team elaborated an idea and created a demo of a serious game on one of the three topics. After an intensive week of hard work and fun moments together, each team presented their finished serious game proposal to an independent jury of NGO and academic experts. The winning game idea will now be used as the foundation stone upon which our consortium develops a serious game. This game will be tested in high schools across Europe. The aim of the game is that the player will combat cyberharrassment and cybersexism by impersonating a range of heroic characters. More to come soon!
Our first game is being tested – June 2021 !
The winning team’s serious game idea from our online eMobility (which took place from 15th to 20th March 2020) has now been developed into a full game. The game consists of three levels. While playing, middle-school pupils impersonate a dragon, a princess and a knight. They fight against cyberharrassment and cybersexism, and they promote positivity. The game is being tested accross Europe. The feedback will be used to improve the game before it is placed on general release across Europe and the world! In parallel with the testing, the partner NGOs are working on a teacher’s manual and a e-learning module. Both of these will be released with the final version of the game.
5th project transnational meeting in Haarlem
It had been long months of online calls to finalise the middle-school game, #YouToo! The Citizen Games project partners have finally met again in person in Haarlem, the Netherlands, for their 5th transnational meeting. On 2nd and 3rd of December, they have prepared for the mobility event of January 2022. During this event in Porto, Portugal, 42 students from the partner universities will gather for 10 days in order to create serious game prototypes for high-school students. Three topics will be offered: waste management, gender discrimination in public places, fighting against extremisms.
for students mobilities
What is it going to happen during the mobility? How can you prepare yourself for this experience? This Moodle will allow you to get in touch with your future teammates and start discovering the topics of the project. You will also find resources, quizzes and other activities to explore before you departure. What are you waiting for?
Our Moodle hosting is kindly provided by Edunao Moodle-in-Azure.Go and get it
Contrary to what the term suggests, serious games are pedagogical tools through which learners can immerse themselves in a situation and learn by playing. Together with an e-learning course and a teacher handbook, these serious games are designed as ready to use activities. Click on the icons to start exploring the content.
For middle school pupils
For high school pupils
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